First programs in Qt5

In this chapter of the Qt5 tutorial, we create our first programs in Qt5

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First programs in Qt5

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First programs in Qt5

last modified October 18, 2023

In this part of the Qt5 C++ programming tutorial, we create our first programs.

We display a tooltip and various mouse cursors. We center a window on the screen and introduce the signal and slot mechanism.

Simple example

We start with a very simple example.

simple.cpp

#include <QApplication> #include <QWidget>

int main(int argc, char *argv[]) {

QApplication app(argc, argv);

QWidget window;

window.resize(250, 150);
window.setWindowTitle("Simple example");
window.show();

return app.exec();

}

The example shows a basic window on the screen.

#include <QApplication> #include <QWidget>

We include necessary header files.

QApplication app(argc, argv);

This is the application object. Each Qt5 application must create this object. (Except for console applications.)

QWidget window;

This is our main widget.

window.resize(250, 150); window.setWindowTitle(“Simple example”); window.show();

Here we resize the widget and set a title for our main window. In this case, the QWidget is our main window. And finally, we show the widget on the screen.

return app.exec();

The exec method stars the main loop of the application.

simple.png

Figure: Simple example

A tooltip

A tooltip is a specific hint about an item in an application. The following example will demonstrate, how we can create a tooltip in Qt5 programming library.

tooltip.cpp

#include <QApplication> #include <QWidget>

int main(int argc, char *argv[]) {

QApplication app(argc, argv);

QWidget window;

window.resize(350, 250); window.setWindowTitle(“ToolTip”); window.setToolTip(“QWidget”); window.show();

return app.exec(); }

The example shows a tooltip for the main QWidget.

window.setWindowTitle(“ToolTip”);

We set a tooltip for the QWidget widget with the setToolTip method.

tooltip.png

Figure: A tooltip

icon.cpp

#include <QApplication> #include <QWidget> #include <QIcon>

int main(int argc, char *argv[]) {

QApplication app(argc, argv);

QWidget window;

window.resize(250, 150); window.setWindowTitle(“Icon”); window.setWindowIcon(QIcon(“web.png”)); window.show();

return app.exec(); }

An icon is shown in the upper left corner of the window.

window.setWindowIcon(QIcon(“web.png”));

To display an icon, we use the setWindowIcon method and a QIcon class. The icon is a small PNG file located in the current working directory.

icon.png

Figure: Icon –>

Qt5 Cursors

A cursor is a small icon that indicates the position of the mouse pointer. In the next example will show various cursors that we can use in our programs.

cursors.cpp

#include <QApplication> #include <QWidget> #include <QFrame> #include <QGridLayout>

class Cursors : public QWidget {

public: Cursors(QWidget *parent = nullptr); };

Cursors::Cursors(QWidget *parent) : QWidget(parent) {

auto *frame1 = new QFrame(this); frame1->setFrameStyle(QFrame::Box); frame1->setCursor(Qt::SizeAllCursor);

auto *frame2 = new QFrame(this); frame2->setFrameStyle(QFrame::Box); frame2->setCursor(Qt::WaitCursor);

auto *frame3 = new QFrame(this); frame3->setFrameStyle(QFrame::Box); frame3->setCursor(Qt::PointingHandCursor);

auto *grid = new QGridLayout(this); grid->addWidget(frame1, 0, 0); grid->addWidget(frame2, 0, 1); grid->addWidget(frame3, 0, 2);

setLayout(grid); }

int main(int argc, char *argv[]) {

QApplication app(argc, argv);

Cursors window;

window.resize(350, 150); window.setWindowTitle(“Cursors”); window.show();

return app.exec(); }

In this example, we use three frames. Each of the frames has a different cursor set.

auto *frame1 = new QFrame(this);

A QFrame widget is created.

frame1->setFrameStyle(QFrame::Box);

We set a frame style with the setFrameStyle method. This way we can see the boundaries of the frames.

frame1->setCursor(Qt::SizeAllCursor);

A cursor is set to the frame with the setCursor method.

auto *grid = new QGridLayout(this); grid->addWidget(frame1, 0, 0); grid->addWidget(frame2, 0, 1); grid->addWidget(frame3, 0, 2); setLayout(grid);

This will group all the frames into one row. We talk more about this in the layout management chapter.

Qt5 QPushButton

In the next code example, we display a push button on the window. By clicking on the button we close the application.

pushbutton.cpp

#include <QApplication> #include <QWidget> #include <QPushButton>

class MyButton : public QWidget {

public: MyButton(QWidget *parent = nullptr); };

MyButton::MyButton(QWidget *parent) : QWidget(parent) {

auto *quitBtn = new QPushButton(“Quit”, this); quitBtn->setGeometry(50, 40, 75, 30);

connect(quitBtn, &QPushButton::clicked, qApp, &QApplication::quit); }

int main(int argc, char *argv[]) {

QApplication app(argc, argv);

MyButton window;

window.resize(250, 150); window.setWindowTitle(“QPushButton”); window.show();

return app.exec(); }

In this code example, we use the concept of the signals and slots for the first time.

auto *quitBtn = new QPushButton(“Quit”, this); quitBtn->setGeometry(50, 40, 75, 30);

We create a new QPushButton. We manually resize it and place it on the window with the setGeometry method.

connect(quitBtn, &QPushButton::clicked, qApp, &QApplication::quit);

When we click on the button, a clicked signal is generated. A slot is the method which reacts to the signal. In our case it is the quit slot of the main application object. The qApp is a global pointer to the application object. It is defined in the QApplication header file.

pushbutton.png

Figure: QPushButton

Plus minus

We finish this section showing how widgets can communicate. The code is split into three files.

plusminus.h

#pragma once

#include <QWidget> #include <QApplication> #include <QPushButton> #include <QLabel>

class PlusMinus : public QWidget {

Q_OBJECT

public: PlusMinus(QWidget *parent = nullptr);

private slots: void OnPlus(); void OnMinus();

private: QLabel *lbl; };

This is the header file of the example. In this file, we define two slots and a label widget.

class PlusMinus : public QWidget {

Q_OBJECT …

The Q_OBJECT macro must be included in classes that declare their own signals and slots.

plusminus.cpp

#include “plusminus.h” #include <QGridLayout>

PlusMinus::PlusMinus(QWidget *parent) : QWidget(parent) {

auto *plsBtn = new QPushButton("+", this); auto *minBtn = new QPushButton("-", this); lbl = new QLabel(“0”, this);

auto *grid = new QGridLayout(this); grid->addWidget(plsBtn, 0, 0); grid->addWidget(minBtn, 0, 1); grid->addWidget(lbl, 1, 1);

setLayout(grid);

connect(plsBtn, &QPushButton::clicked, this, &PlusMinus::OnPlus); connect(minBtn, &QPushButton::clicked, this, &PlusMinus::OnMinus); }

void PlusMinus::OnPlus() {

int val = lbl->text().toInt(); val++; lbl->setText(QString::number(val)); }

void PlusMinus::OnMinus() {

int val = lbl->text().toInt(); val–; lbl->setText(QString::number(val)); }

We have two push buttons and a label widget. We increase or decrease the number displayed by the label with the buttons.

connect(plsBtn, &QPushButton::clicked, this, &PlusMinus::OnPlus); connect(minBtn, &QPushButton::clicked, this, &PlusMinus::OnMinus);

Here we connect the clicked signals to their slots.

void PlusMinus::OnPlus() {

int val = lbl->text().toInt(); val++; lbl->setText(QString::number(val)); }

In the OnPlus method, we determine the current value of the label. The label widget displays a string value, so we must convert it to the integer. We increase the number and set a new text for the label. We convert a number to the string value.

main.cpp

#include “plusminus.h”

int main(int argc, char *argv[]) {

QApplication app(argc, argv);

PlusMinus window;

window.resize(300, 190); window.setWindowTitle(“Plus minus”); window.show();

return app.exec(); }

This is the main file of the code example.

plusminus.png

Figure: Plus minus

In this chapter, we created our first programs in Qt5.

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